View profile

Matt's Thoughts In Between - Issue #21

Revue
 
This week: the state of AI, how small groups change the world, the impact of games, and more...
 
July 3 · Issue #21 · View online
Matt's Thoughts In Between
This week: the state of AI, how small groups change the world, the impact of games, and more…

The absolute State of AI
Ian Hogarth (whose “AI nationalism” ideas we discussed before) and Nathan Benaich have an excellent Mary Meeker-style report out on the state of AI. It’s 156 slides, but worth your time to read in full. It’s a superb survey of what’s new in AI across research, hardware, talent, politics and more. There are also excellent deep dives into some of the areas where AI is already having real-world impact (which incidentally mention six EF startups)
It’s worth paying particular attention to the section on what is now possible with reinforcement learning (RL) - a particularly hot topic in a week in which OpenAI unveiled new and striking results in RL agents beating human players in DOTA 2, a popular and complex video game. It’s worth reading Stephen Merity’s thread on why this is a big deal. In short, this is a decisive demonstration of the ability of artificially intelligent agents to collaborate as a team. (OpenAI co-founder Greg Brockman also has a good interview on related topics)
The other must-read section is the final one on public opinion and AI, starting at slide 109. It’s striking both how little the public know (yet) - “Don’t know” is almost always the most popular answer to survey questions - and how little optimism there is among the segment that thinks they do know, which leads to quite radical policy preferences. Given how early we are in the evolution of AI, it’s clear that influencing public opinion is going to be one of the major policy battlegrounds in the years ahead.
How can small groups change the world?
A hugely important question in startups is how to maximise the productivity of a very small team. We know that it’s possible for very small teams to have a disproportionate impact on the world - Instagram and Whatsapp had 13 and 55 employees respectively when acquired - so how can we make these situations more likely? 
Tyler Cowen has an interesting, and typically Cowen-esque, post on the topic. I am a little biased, as he basically is espousing the EF philosophy of team building, but I find this idea particularly insightful:
If you are seeking to foment change, take care to bring together people who have a relatively good chance of forming a small group together. Perhaps small groups of this kind are the fundamental units of social change, noting that often the small groups will be found within larger organizations. The returns to “person A meeting person B” arguably are underrated, and perhaps more philanthropy should be aimed toward this end.
It’s also worth reading in conjunction with this great paper on how DARPA works (via the brilliant Michael Nielsen). Nielsen points out several interesting features of DARPA, including its flat organisational structure and high tolerance for divergent views. The full paper is very good, as is this excellent podcast series on DARPA’s work. 
There are many great books on this broad topic (I like Organising Genius and Reinventing Organisations) and it’s certainly an underrated one for people who want to change the world.
It's only a game...?
Gizmodo has a surreal-but-true story about a strategy/board game, Machine Learning President, that was designed as a simulation of a US presidential election… and which, according to the New Yorker, got into the hands of Rebekah Mercer - major funder of Trump and Cambridge Analytica
Quite apart from the sheer bizarre fun of the story, it does shed light on the surprising real-world impact of board games. It’s not quite Player of Games (sci-fi novel about an empire ruled by games) territory, but it’s well known that the CIA design and play custom strategy games to simulate national security situations. One even got released on Kickstarter.
We’ve talked a bit before about the importance of games in imagining utopias. When you add to this the role of video games, mentioned above, in training and shaping AI, it’s not hard to imagine that we’re entering the golden age of the influence of games. It’s an area worth paying attention to.
Quick links
  1. One in, one out. How many places can you patronise regularly? Not very many.
  2. The cost of violence. There are three countries where violence accounts for over half of GDP.
  3. Avoid Aaron Aardvark. Academics think strategically about the last names of their co-authors.
  4. Surprising results in education. Huge $600m Gates Foundation study finds that… rigorous teacher evaluation has no impact (the full thread is worth a read)
  5. Regulatory arbitrage. Great thread on the different models of tech regulation in the EU and the US.
Your feedback
As ever, thanks for reading. If you like this, please share it by forwarding to a friend. If you have links you’d like to share, just hit reply.
Until next week,
Matt
Did you enjoy this issue?
If you don't want these updates anymore, please unsubscribe here.
If you were forwarded this newsletter and you like it, you can subscribe here.
Powered by Revue